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Creation Date: 2002-03-18
If you're looking for a lesson or a long rant, forget it. Not tonight. Not the night before my Electromagnetism 2 Final. This picture will be found in one form or another in JF Scene 5 Page 3. He is running. There are two things to notice. The first is how well the pose looks. It looks just as good in motion. Running is a pretty easy animation to do if you remember two things: primary, secondary, and tertiary rotations and a body's movement is based on required by the movement. Primary rotations are what is actually happening. It's what you think of when you think punch. Secondary is the stuff that you see happening on the sidelines and is required by physics and anatomy. Tertiary rotations are the things that you don't see but people do just because they are not machines. Animations that lack useless but necessary tertiary animations are easy to spot because they look robotic. The second this is that you must remember why your character is moving at all. Is he trying to get somewhere? Then his legs ought to put their weight down on the front foot and bring the rear foot forward. The character swings his/her weight around the front foot and put the rear foot in front and repeats. It may seem simple, but animation editors without physics engines or inverse kinematics lose it often. What is the solution? Start with primary rotations, add physics and anatomy corrections, and then put fluid tertiary motions in. The second thing to notice is that the arms look thin. This is not a comment on the fact that the author has lost twenty pounds in eight months (although it is true that I am looking more and more like Kate Moss everyday). It is an error with the skeleton and mesh. You might have notice recently my war against this bad thing. But for now, Jav is going to keep his bad model. Page 3 doesn't need to be postponed much more. But who knows what we'll see for Scene 6, eh? Enough, I have homework to do. Until tomorrow, r0X0r dem rotations.
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