JF make 122
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Creation Date: 2002-03-31
Tonight is a continuation of a vector bitmap thirteen days ago. You might remember that this character was inspired by FFX Titus. I have a poster of him in this pose on my window. I think that the symbol will have to go for use in Scene 5 Page 5. We don't want Square or people who like Square to think less of JF just for my simple jaunt into unoriginality. I'd like to mention that this skin is 256x256. Who does 256x256 textures anymore these days? I'll tell you who: me. That's who. You can't get simplicity and softness with higher resolution textures. I have to use lower resolution textures just to take out the jaggies. One would thing that using more memory would make something look better, but that's only in the case that you have something to show. I do not. A person is a person and little more. I could give people striped t-shirts, spikes on their clothing, or whatever, but I don't want to. JF has strict standards that something is not to become more complex than it really is. None of the characters here are supposed to be major fashion hounds or tv stars, so they should wear normal clothes and have flat color faces, simple lips, simple eyes, circles for irises. Even that gets far too complex when in a real comic. If I could take out some detail, I would. But the detail that is too much is usually the background. I want to show really important stuff in the background, but I just cannot without stretching JF into 10 pages per page. Of course, that would allow me to put more detail into animations, which currently lacks heavily. I'm thinking about it. How can I put more animation detail in without making it stupidly long? Today's lesson! I think that should be that simplicity is created by solid concrete ideas. You start with a box, you add lines, circles, boxes, curves. Then you color it in and there it is. But if you want simplicity, you have to remember that knowing what you want is more important than doing what you want. If you cannot control your hands, control your mind. It is, in fact, your mind that controls your hands. That's my main thing in all of my artistic work. I cannot seem to learn how to draw well and the drawing tools all confuse me, but my clarity of mind allows me to consistently create what I intend, by trial and error. Luck has little to do with it. My main friends: perseverence and statistics. My hard drive can tell you that a large number of monkey can produce JF given a long enough time span. But one weasel - me - can produce JF in a small time span given his intelligence and cunning.

No comment today other than: GTA is a fine game.
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