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Creation Date: 2002-04-06
This pose took me five minutes to do. First off, it's made from another animation. Secondly, it's just a simple animation. There's nothing special about it. It's part of Scene 5, Page 5, I believe. One thing I'd like to point out is that Javantea has gangly arms. Just look at them! Why did I do this? Is it comic imagery and hyperbole? No, it's measurements of me using a ruler. My arms are actually that long. If you've ever played basketball against me, you'd see that I am not only tall and thin, but lanky. I wouldn't say that's a bad thing. For superheros, it's a good thing to have more reach than anyone else. If you can get a punch off while your enemy is out of his range, you can dominate many fights. Not only have I practiced this, I've used it. I won't say when, but my good buddy Dave knows. Let me tell you that a bruise or black eye is only good when it's the other guy who gets it. But beyond natural physical attributes, I am working on training. I'll give you a bit of an intro into fighting, specifically street fighting. The first thing is that hits are important. If you hit someone, it will have an effect. If you miss or the punch is blocked, it will do nothing. But deeper than that, the damage output to the hitpoints of most people is extremely high. That means that they can deal out, but not take in. So if anyone hits the other person, there is immediately a huge favor towards the attacker. One hit can disable a person completely. Five hits can put a person into a coma. On America's Deadliest Chases (or something like that) they showed a man sucker-punch a female officer five times. She went into a coma and doctors didn't expect her to live. She came out of the coma, but she was lucky. This guy's damage output was one fifth of that woman police officer's hitpoints. The same is true in the inverse, though. Police officers often beat innocent people to death with their clubs hitting them five or fewer times. Given all that information, what is the most important attribute to train: strength, stamina, agility, dexterity, intelligence, or wisdom? I would say that intelligence is. Dexterity is a close second. Agility is after that. Then stamina and strength. Why do I choose it this way? First off, intelligence sometimes avoids a fight completely. But more than that it allows you to understand your opponent's strategy and attack them where they are vunerable. Dexterity is pretty important because you need to be able to attack swiftly or your opponent will block. Agility is important because your enemy will definately be attacking you. It is easier to fight aggressively, so most of the opponents that you will face will require high agility to dodge. Stamina is also good for long battles along with hitpoints. Of course, you'd need a huge increase in hitpoints to make it more important than agility. I put strength last because seeing how few hits can kill an enemy, we do not want one punch kills. I watched a documentary about the 10-dan martial artist of Holland. He was patrolling the streets for bad people when he saw two guys up to no good. He and a friend of his were in an alley and when they confronted him, one of the guys hit the 10-dan martial artist in the foot with a sledgehammer. It really was extremely painful. The guy that attacked him backed off, but the 10-dan martial artist attacked the second guy with one punch to the top of the head. It split the guy's head in two and killed him instantly. There you have a case where a master of the art has much strength as well as skill and intelligence. Given a non-lethal situation, he could not choose a non-lethal solution. After that, the 10-dan martial artist decided to teach his students only the ways of non-lethal combat, especially the diffusion of intense situations. So I say that hitting a person once in the chest or head ought to hurt him (and disable them depending on how many hitpoints they have), but certainly not kill him. That doesn't even speak of defensive tactics. In certain circumstances, defensive positions and actions can be taken so as to prevent an attacker from successfully attacking you. What Jav is doing here is clotheslining someone. He's using his bodyweight to knock a guy off his feet. That is certainly a way to disable someone temporarily.

I bought Freedom Force tonight. My mom gave me thirty dollars for easter and I've been saving up the past few weeks not buying anime stuff, so it made sense to buy it. CardHaus Games drove to their distributer and got a copy the very same day and hooked me up. They're mainly an RPG card game seller (Magic: The Gathering, etc), but they sell and trade games. Tonight there was a huge tourneyment and the place was buzzing. I like buzzing places, but I haven't played Magic since my angsty sophmore year in high school. Freedom Force is fun and interesting. It has the story-based action that I've always wanted to see in games, although the cheese gets unfunny after the fourth mission. I was hoping for a lot and I got a bunch. What am I to say? I'm going to check out the multiplayer when I get 10k or 20k xp points.
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