JF make 130
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Creation Date: 2002-04-08
Hoo-wah! I'm especially happy about this because I've been trying to do it and never succeeding. Tonight, I thought I was going to do something lame or nothing at all, so this lets my hope shoot for the stars. Here's a little explaination. I have wanted to give JF characters actual texture to their clothing etc. The only thing that I can do with Corel Draw and Corel Photo-Paint is try to not mess it up. You saw my Jav clothing folds, right? /me spews chuncks all over the monitor. Aww, now I gotta clean that up. Anyway, I came up with a system a while back where I could model very high-polygon models and take pictures of them and then texture the low poly models with them. Sounds iffy, right? Well, the only iffy that I found is getting the right tools together. You can see that the base model is very simple. I made it out of an 8 slice, 4 stack cylinder. I did some edge flipping and some squishing, but that's it. It isn't as low poly as the Jav model or anything, but that's okay. Then I went into Microsoft's Mesh Viewer (it comes with the free DirectX 8.1 SDK) and selected N-Patch. I grabbed the scroll bar and threw it to where I could get 20 fps (900 fps is where it started). The cool thing about N-Patches in DirectX is that they use the normals of the vertices to interpolate the position of the new vertex. What's the end result? Curviness. It isn't perfect, so you have to give it patience or simplicity, but it does its job. So I went into LithUnWrap and made a blue texture with shinyness to 128 (of 128) and gave it a specular color of very dark grey. I previewed it in six different positions and there you see the result. It looks like rubber. Of course, Jav doesn't wear cyan rubber pants in 2014 or 2002, but with a bit of messing around, I'll have a better pair of pants, I assume. Add some time and I'll have a shirt. After a while, I'll have shoes (imagine modelling the actual shoelace from a long thin cylinder). I think it's a good idea. It isn't a flawless plan since it looks like the light is always at the front and side, but I might think of something. One major thing is the folds. I couldn't really understand folds until I saw this accidental tapering of the back of the shin. This shows how light interacts with such a complex system on a trivial level. Computers are all about plug and chug. A physicist does the integrals, figures out the equation that has one unknown variable per equation. It's not as easy as you think, but it's only four years of college. I hardly think that anyone who wants to understand it will have any trouble with it.

What's happening in my life? Freedom Force. It's going bye-bye for a little while (probably until this wednesday or this next weekend), but I had a bunch of fun spending most of the weekend playing it. That's why a guy spends $40 on it, right? He doesn't spend forty bucks to flunk college, though. I wonder why not?

Take the time to rediscover what life is.
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