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Creation Date: 2002-04-11
This is a new face for you to look at. I know how bad the Dojo Ambush faces and Jav's face are and how very repetitive they are... Can you blame me? I'm working a cast of hundreds. How am I supposed to give you a quality page per month if have to make a whole new face and body for each character. Right now, I'm doing the very slightest bit of mixing and it's costing me days. I remember back when JF was MWF comic. Ya, funny idea for about a week. Then I skipped a day and made up for it that weekend. Then I skipped a day and didn't make it up. Then I skipped a week and whined. Well, duh. Then I skipped a month and started this daily lesson thing. I think JF comic pages are done in close to every two weeks since then. And here we are. Scene 5, Page 5 is coming soon. It's going to be fun. Then Page 6 will be another big step. Hopefully I can reduce the necessary work before then. Then Scene 6 will be craziness. I'll figure it out.

But you don't want to hear my bitching. You want your lesson. This lesson is advancement of simplicity. Simplicity is cool. We can't make anything complex better than a simpler version would be. Knowing that, we must think of the basics and move up. For example, DooM used a 3d engine made of squares. Squares are pretty basic. They make up solid walls and fair-looking sprites well. One might say that squares are the basis of the world. But the square is not simple enough. A triangle is simpler because it can make any possible shape. Two triangles make a square, right? Two triangles can also make a rhombus or a trapezoid. A bunch of triangles can make a cube or a pyramid. Squares cannot make pyramids (yes, the Egyptians made their pyramids out of blocks of stone, but that's not what I mean). OpenGL and DirectX use triangles and going back is not an option. It's so easy to render triangles that they're breaking Moore's Law (the law that says that computer technology doubles every six months) with speed of video cards. You see that taking the most basic tool that is fast as heck and enhancing it is cool. How did I make this model simple and enhanced? I started with the normal anime face. I put vertices on the top of the head, left top, left middle, left chin, nose, and bottom. Then I put faces on them and duped it. At that point, I had something like a 2d anime face without features. So I split each vertex into three. Then I gave it depth and then split key faces into three. That's how I made the nose. But at that point, the nose started at the hairline. So I split again and again. Then I had forehead, the start of eyes, and cheeks. I did a bit of specialized splitting and then I had this face. I did the same for the back (minus nose, eyes, cheeks, and mouth). Low poly, realism, and beauty (yes, it's in the eye of the beer-holder for this case).

Inspirational song of the day is Sister Hazel, "Change Your Mind": "Yeah yeah, I hope you heard every word I said. I've had enough of all your trying, just give up the state of mind you're in. If you wanna be somebody else, if you're tired of losing battles with yourself, if you wanna be somebody else, change your mind, change your mind."
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