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Creation Date: 2002-04-17
Oof, if you're looking at this first person, you're about to get hurt. There should be a sign on the door of Jav's room that says: "Never practice angular momentum air-kicks in the presence of obstacles." Of course, such a sign is admitting the great possibility for disaster. Love Hina showed a sign like that right after Motoko (master of the sword) nearly kills two of her roommates with her sword. Anyway, this is scene 5, Page 5. I think I'm done with Jav's animations. I might adjust them. Now I just need animations for the rest of the characters. Looking at other mangas, I find that JF is lacking large pictures. It really could use some, but I am afraid to waste space yet. JF Final will certainly have a bunch of large boxes to show off my complete mastery of the manga art. ^_^; Or not. But the idea is that Jav is making a big kick here. The motion lines are just bezier curves that are black, but 80% transparent. I drew them right onto the BMP (single layer) with Corel Photo-Paint. I'd like a better tool, but this actually does a pretty good job. My lesson for you is to animate your mesh and take a good clean picture of it that really brings out the mood. Then add in lines to ensure that everyone knows what's going on and then you have yourself a box of your manga. Remember background, though. Some people like compositing, but I'm a fan of actually having everything in real-time in the same place. All my characters, my terrain, and my building are all in AltSci3D and I just take a screenshot. So, really, I'm thinking that this whole idea is about solidness. The lines are solid, the mesh is solid, and the animation is solid. Together, you get a good picture. We can see that it is simple, yet beautifully rich.

I watched Fight Club tonight. That was a bit of fun. Last night I watched M:I-2, before that I watched Gone in 60 Seconds, and a while before that I watched Traffic and Muppets From Space. That's all of my working DVD collection. Sadly, Gladiator has resisted my DVD-ROM. It worked once before, but only after a lot of hassle, not worth the work I put into it, even though it's a good movie. I downloaded GLTron today and played it a bunch. That's a good game. It's the lightcycles game that the user plays. I personally think that the tank, the lightcycles, and the pyramid with legs thing should become some kind of war game. The bit would be worth the game. Remember that? I love that. It's actually the basis for AltSci Bits (which are solar powered hologram advertisements). You see, these bits float around (using simple physics) and bounce light beams off each other to achieve a pattern. They're actually tetrahedrons (4 sided object), so they can bounce light in four directions. So 1024 of these could make an array of 1024^2 3d pixels where it would take 1024 LCD screens to make the same volume. The cost of 1024 AltSci Bits would be close to $1,000 and the cost of 1024 LCD screens would be $1,000,000. LCD screens also take a lot more energy, so they could not be solar powered. I'll do the real calculations for JF Final and put it into some tech notes, but that's my preliminary evaluation assuming that I create the techology to make them float (a wire with current flowing in a magnetic field floats, as we learn in Electromagnetism aka Physics 321) and to make them small enough to be pixels of a billboard.
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