JF make 179
JF Nav
JF Nav
Creation Date: 2002-07-25
This picture may not be the discovery of the 20th century, but it is very interesting*. Anyway, this is simple game theory. It took five minutes to do, but it's implications are substantial. The game is such: you have an object. After a certain amount of time, the object turns into three objects (it has two children). A limit is that the children can be placed to the north, south, east or west of the object. The object only reproduces once. The children are objects as well, so after that same amount of time, they reproduce. This continues on until an object cannot have two children. As you see, I've iterated 5 generations. You see that there are two fifth generation children that can only have one child. The rest can have two children. This is a very interesting game because it has a definite end given the limitation that it ends when a child can only have one child. It ends at five generations. So the object model would be something like:
class Node { Node *Child1; Node *Child2; bool Child1North; bool Child1South; bool Child1East; bool Child1West; bool Child2North; bool Child2South; bool Child2East; bool Child2West; } Then there would be functions and stuff, but I won't get into that because it's midnight now. Isn't that interesting, though? An object with two children and four possible positions to put those children that conflict with other objects' children in a 2d fashion produces five generations that can have two children each. How does that work? What is the math that makes it happen? How does an object get these properties? Would a different culture that thinks of directions in hex (north, northwest, northeast, south, southwest, southeast) have a different view of childrearing for that reason alone? Can the mechanics of object modelling be used to explain a phenomena?

*It was so interesting that I decided to go against my rule and copyright it. I copyright my comics just because they're valuable, not because I'm some kind of fascist or anything. If you want to copy my work, go right ahead. Actually, JF is not very popular at the moment, so you could do much better copying someone else.


One might say that it's abso-fscking-lutely amazing that I'm even able to write this today. I spend the entirety of today making this possible and that is no lie. First things first, I want to say that my work was a success even though it took twelve hours. Some might say that I am silly for spending my valuable time on it instead of sending it back to the people I got it from. Well, I don't have enough money for postage, let alone a motherboard, CPU, and Hard Drive. The hard drive might be functional, but it sure doesn't seem like it right now. It wouldn't boot outside of Safe Mode on this computer. It took me about three hours to get the Hard Drive to be recognized by the BIOS. I found out an important thing about Ultra ATA/100 and old computers with old BIOS. Simply put a jumper on master and slave pins (3&4 and 5&6) and it'll be recognized. It says that on the Western Digital website. I assume that it only works for WD Caviar, but check your manufacturer's website for similar instructions under FAQ (pronounced FAh-Que). Hahahah. So I got my old hard drive running and after an hour or two I decided that I couldn't get it to run outside Safe Mode. So I decided to copy the files I needed onto a floppy. I got stuff for my work that will total about $150 guilt-free. Then I got the updated JF stuff and zipped it all. It was 1 MB. Isn't it very sad to see a dozen hours of work compressed into a floppy? So I put the files onto my computer and I was happy, until I saw something about corrupted data file (cyclic redundancy check) or some such. The files for my work got destroyed on route. I assume it's a faulty floppy. So tomorrow, I'm going to do the same thing all over again. Hopefully it'll only take an hour to get into Safe Mode and grab those files. Then tomorrow I can do an hour of work and e-mail my boss my bill and he'll send me a check and I'll be happy.

Isn't it strange how everything can work against you? When you have no money, your computer needs repair that can only be done by a professional two thousand miles away that will charge $150-300. It's like fighting to keep Oriental Ave., James St., or Kentucky Ave. and you keep on landing on your opponent's railroads and not on any of your neighborhoods. Then after a while you go to jail, and you're not sure whether you're happy to be out of your opponent's clutches while they have to walk your minefield or whether you're angry that you're there for the seventh time and your opponent hasn't gone near the bobby.

The lesson, of course, is to keep moving. Your dice are as good as your opponents. Your luck, however, is not. Statistics say that if you keep losing time and time again, you'll end up way ahead by the end of the game. Of course, the game of Monopoly is not exactly like the game of real life. People can lose as many times as they try. But they cannot win if they don't try. That is the lesson for today: 50/50 happens, it's your job to tilt the odds, keep up until you are ahead, and then cash out.

My mom told me about something she saw in a magazine called: "How to create your own anime". It might have said how to draw anime characters, because Anime requires a cast of hundreds. Unless it's something like D7:Peacemaker which is made in Macromedia Flash and is only 37 minutes long. You see, anime has this certain problem. If it's going to be 2 hours long, you need 2*60*60*15 = 108,000 frames. Keyframes can be drawn once per second plus or minus. They require expertise of a professional anime-ka (rate is 6000 Yen (US$$60) per hour). They usually take between 1 hour to five hours to draw. Then you fill the other 14 in with in-betweens. A person just takes the first image and the second image and draws the character in a interpolated position with hair waving in the wind. In-betweens can be drawn by low-wage assistants (500 Yen per hour) or slave-labor in Korea (500 Yen per day). In-betweens can be drawn at a rate of 2-5 per hour. Then there are inkers and colorers. Inkers and colorers take the image made by the drawers and just draw ink over the pencil. They can do 5-10 per hour and are at the same wage as the assistants or slave-laborers. After that, you have voice actors to play the parts. They are very well paid. Of course, there's always plenty of executive types that do this and that, producer, director, writer, and techs. So from this you can easily find out how many people, how long, and how much money an anime costs. It certainly isn't something that five friends do in their parent's garage. Some 2D computer comic artists have had the idea that the computer can do the in between at a rate of 500 per hour. Also, the inker and colorers goes down to a rate of 100 per hour. Thus, the cost and time of development goes way down. That's what D7:Peacemaker has done. But there are problems inheirent with that method. First of all, the computer can't do actual animation. The definition of animation requires a different thing happening in every frame. Computer in-betweeners like Macromedia don't do this. So the style of the Anime is forced to include no actual animation. For example, the main character's mouth doesn't move. Her arms don't move. Her legs don't move. That's a serious limitation. It truly is not anime in definition. While it is computer graphics in motion, it's not full-motion animation. With my 3D system on the other hand, it is full-motion animation because each character is skinned over bones. They'll run around with legs, arms, and mouth flapping all at the same time. And from my own experience, laziness is the only think keeping me from having done most of the Manga (comic book) and part of the Anime. But I've finally got the Comic book system down solid. With that, I'll be able to create the Anime System based on it. Then the manga will convert directly into anime format. A bit of tweaking here and there and I add voice-overs and it's done. Three cool things will come of this: 1) I'll be able to work on the comic without worrying about how long the anime will take after I finish the comic, 2) I'll be able to simultaneously release JF Anime on DVD, VHS, and on the Internet, and 3) I'll be able to release JF Anime in-medium. 1 and 2 are cool, but 3 has to be the coolest thing. I will be one of the few pioneers of a new artform. The first real-time full-length 3d animation was Nehahra. I gave Dad that for Christmas a year and a half ago. Since then, there have been a few that are not nearly as good. JF Anime will be the first high-resolution, non-game-based full-length 3d anime. Being the best of genre, accessible to all (except standard theaters), I think it'll set a standard and will become popular enough to really make an impact. And once I am rich off it, I can hire people to do the hard work for me.

But until I'm rich, I have to do all the work myself and I have to get a dayjob, too. Ugh. Back to it.

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