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Creation Date: 2001-12-19
Don't look at this page for more than thirty seconds, Scene 3, Page 2 is up!. I don't completely go back on a good promise that I make. Laziness? I think not. I think the word is perseverance.

I'm looking into Visual C++. So far, so good. I haven't found anything remarkable, but I think I'll find what I'm looking for soon. What I'm looking for is a non-copyrighted D3D C++ wrapper. If I can do that, JF is as good as ported. In case you haven't read the previous items on Javantea's Fate, I wrote a Visual Basic program that uses the DirectX 8 3d engine to do Javantea's Fate. People say that Visual Basic is a joke, I say that they don't know what they're talking about. I'm getting AltSci3D to run at 60 fps doing various animations, moving the camera, and with dynamic lights on a P3-933 with a GeForce2 64 GTS. I haven't gotten less (unless I use the hard drive). But since not all people have my wonderful system, I'm working my way into C++ so that I can open JF into becoming an actual 3d format comic. Yes, you heard that right. Actual 3d format. That means that when you go to Javantea.com, you'll download a little gizmo and it'll download a few objects and you'll read JF at whatever resolution you want. You will be able to zoom in and even interact with the comic when I allow it (which will be often, since it's so cool). I'm working on it. If you want to help, e-mail me. And if you've e-mailed me and I haven't gotten back, then I haven't gotten it.
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