JF make 78
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Creation Date: 2002-02-10
Ah, like I said, I'm going to make these guys as fast as possible. In fact, I'm going to make a dozen of these guys this week. I promise. Concept pictures guide me as I make a 3d model. However, I'm not going to make a model for this guy. I'm going to use the DA1 (aka shotty guy) model. Why? Because there's going to be fourteen guys. If I make a brand new model for each, I'm going to finish in years from now instead of a week from now. The lesson is: variations on a theme. Use a standardized model that you have developed and redeveloped over the years. Your latest model will not look anything like your first. This is because artists are (or at least ought to be) always looking to improve everything. You see something and you draw it. But you don't just replicate it pixel by pixel. That would be useless. If you want something pixel by pixel, you should do a bit of Ctrl-C, Ctrl-V. If you want something that is worth something, you gotta improve upon it. So you take your first drawing that you've ever done and you make it better. Then you draw something new. Then you improve upon that. By the time you doing Scene 5 of a 3d web comic, you'll likely be able to copy your previous drawing by mind instead of by eye. But wait, what about just taking your previous work and changing a color to get an improvement? Note the key word, improvement. You don't get an improvement or any variation when you use Ctrl-C and Ctrl-V. Note the sentence after "you should do a bit of Ctrl-C, Ctrl-V". I say, "If you want something that is worth something..." thus making the implication that Ctrl-C, Ctrl-V are not worth anything. They are tools to copy and paste, but copied work is worth nothing. I'm not talking Dragonball Z being copywrited or that type of monetary and intellectual property worth. I'm talking about usefulness. Something copied is worth zero since the original fulfills the original purpose. See? So take your idea and improve it.

I don't feel like talking much. Click the VCR buttons on the left to check out the days when I didn't feel like dung.
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