JF make 81
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Creation Date: 2002-02-13
Today's Making Of JF page is much better than yesterday's. We get DA4 concept model. It's not half bad if I do say so myself. What did I do? Hmm, I'm wondering that too. I did the normal face making process with five or so vertices to make a half face. Then I made a skull circle to get the positioning of the other half and the eyes right. That was a new thing for me. Usually it only gets in my way, but today was good. When I got the face halves at the right distance apart, I connected them and brought the jaw into it's correct placement (it was far too low) The eyes took a bit of messing with, but not much. The eybrows are copies of the eyes with vertices switched around a bit. The nose just took five clicks. The mouth was just as easy. My technique for the mouth is: draw a flat upper lip and a curvy lower lip and then squish the lower and stretch the upper. The separation between the lips The rest just came into place. The hair was a bit of a struggle, but no problem. What is today's lesson? It's that rules change from day to day. Figuring out which rules apply that day is tough and takes a bit of luck. Other than loving your neighbor and gathering karma, there is little to fix this problem. For example, yesterday's rules were: don't get into something addictive before you have what you need, don't attempt to draw if you want to draw something useful, and the most profound: keep j0 body movin'.

Why is today's Making Of JF page is much better than yesterday's? I'd say that it's because I'm a bit happier and I don't have other things to capture my attention. I vacuumed the stairs (after yesterday's alley cleaning) and so my house chores for the next two weeks are done. I did my homework yesterday and I'm not going to slack off this week. I'm even going to do homework tonight (a week before it's due). I'm going to work on JF some more and AS3D. My Physics for Programmers articles are doing well. They're becoming more and more practical everyday. Just think: only having to calculate collisions once per input, once per collision, and once per room change. If you're the type of person that mashes the keyboard, my games are not for you. ^_^ Naw, it'll just be more smooth than your regular game.

Tomorrow is JF research day. I'm going to work on figuring out what Jav is going to do in Scene 5. He can't just waltz through Scene 5 like he did the the other scenes. If any waltzing will be done, it'll be done on the ceiling and the walls. But that's all I can say about that without ruining it. Anyway, if you want to see a show of brute strength, dexterity, and agility, as soon as I wake up (8 AM or so I hope), I'm headed to Ravenna Park, Seattle, WA, USA (north of the UW campus) where I do my training on the trees and signposts. I've read that if a person trains on something as strong and steady as a tree or stone (even gaining no way), they'll become as strong at their training object. Note to boxers who beat up sandbags: you're training yourself to become as strong as sand.
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