Making of Javantea's Fate 376

Javantea's Fate may be in disrepair, but hopefully this summer, it will become an amazing site. One of the many changes that I am planning for this summer is advertising. I haven't advertised Javantea's Fate except in personal communication in the 3.5 years that I've done this. That's probably why my hits are fairly low. I get a bit of traffic from the search engines, but it's not much. So why haven't I advertised JF? At the start, I wanted to keep a low profile so that I could focus on getting stuff done instead of dealing with jerk-offs shouting about why 3d manga suxx0rs. JF was not a finished product at the end of year one. I was a student, so my time was limited. As it moved along, I started slacking. I couldn't get past Scene 5, so a large audience to my defeat would probably not have been wise anyway. I wanted to redo JF a few times. Eventually it came to a point where each time I was able to make progress, some catastrophe happened (motherboard died twice). In Sept 2003, I spent 6 months working on the Linux port of Javantea's Fate. It actually didn't take much time. I was taking my Physics classes much more seriously so I was able to get my Bachelor of Science that June. In March or so, I decided that JF was a write-off and that I could use the engine for a video game that I could sell much easier. A video game could be sold for $10 downloadable or $20 via mail for a profit of $10. That game is Hack Mars. It's going fairly well. I spent a year trying to make progress on it. A lot of distractions kept me from making reasonable progress on it. Not least of those distractions was lack of money and need to find a job. In January 2005 I found a good job. I'm working on it with all my strength and making a good salary.

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Making of Javantea's Fate 375

I may have found my knack. I quickly can produce very cool, very well-planned, but small websites. It's funny that it's my job and I am just now finding out that it's my knack. Today and yesterday I built a major website which is simple, powerful, and quite well-planned. I think the three main accomplishments of it are:

1) Key Pair generator
2) Client Certificate Authentication

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Making of Javantea's Fate 374

More plot dev on Hack Mars tonight, but I wanted to make a very good character sketch and skin. Well, above is the result. I'm pretty happy with it. Some of it was very difficult, some of it was fairly easy. The first thing you will probably notice is the hair. You might remember this from the Hack Mars Duck Tape Mural. Actually, it's a bit different, but it's the same girl. You'll recognize the camo pants, I bet. You will notice that most of the image is shaded. That's what I've been working on for months. I've done ok without shading my character sketches until now. Truthfully, the skins in HM may still be non-shaded just for style reasons. I understood the very basics of shading a long time ago, but it's apparent that I just recently refined my shading skills. The idea is this: dark around the edges, light in the center, gaussian blur until it is correct. While this simple plan may create decent looking spheres, it doesn't work on everything. Shading requires some thought beyond darken edge + blur. I didn't shade everything in this image just because of time restraints. You can see that I didn't shade the neck, red shirt, hands, or boots. I did a lot of work on various things. The lips took a long time considering how small they are. Really, I didn't do a very good job on them. They eyes worked out even though it wasn't quite how it should be. I had to do a few workarounds to make it work. I didn't want to overdo the face, and it seems like I succeeded. It is shaded, really it is. The hair was a bit of fun once I saw that it was working out. The pink was cool because it looked very realistic. I just did a fuzzy paintbrush over and over again. It took a while, but it was worth it, I think. The blue went on very easily right over the pink. The corset (... don't ask) was a bit of a task, just using the clone tool to repeat the horizontal lines. Why? Because it needed texture. The corset string was easy, I just drew it, then selected and shrank and colored the inside light, selected just the string, then blurred a bunch of times. I think it worked well. The jacket was a bit of work, but really wasn't as bad as it should be. I just darkened the edges of the jacket, giving special care to shadow the breasts and give them a bit of highlighting. I blurred so many times that it was getting silly. I did the same for the pants and all I can say is that maybe it's too 3d looking. It's like her legs are a foot thick. By the way, the camo was made by hand drawing stripes and lightly using Gimp's IWarp tool. I think there's a camo tool, but I forgot to use it.

Her mechanical position shouldn't surprise you. This is a character sketch. Artists like me draw these type of pictures so that I can measure, look, and copy data from this picture. It's likely that a skin will come from this image. You can see the sharp angle used on the outline of the breasts; that isn't because I think breasts look that way. It's just easier to use sharp angles when working with skins. You'll notice that I'm not using bezier at all. I like bezier when it's useful, but not for edges of video game character sketches. You might notice that the head doesn't quite exactly fit with the body (size, etc). That's because I created the body and the head separately. I think it worked fairly well, but probably not perfect.

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Making of Javantea's Fate 373

Hack Mars Plot Dev
Mission 21: Contact Javantea

Javantea is somewhere on Mars. We don't know where because he has been in hiding since (and long before) the UN came. We know that he is a figure of legend. It is more of a rumor, but people are pretty sure that he was on Mars for some time. If what the rumors say are true, he can throw the PKs back to Terra. He's some kind of martial arts master who fought the UN in hand-to-hand combat and won. Some of the older residents know him, but won't say anything important about him.

The player gets the great idea of spraypainting on the wall: We need a superhero, Jav.

Jav tells the player, "We don't need another superhero."
*Jav wipes a tear from his eye.
The player notices that Jav is pretty old and emotional. His eyes look solidly real. He knows the truth.

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